top of page

Senior Concept artist

Address
16, Giheungyeok-ro, Giheung-gu, Yongin-si, Gyeonggi-do,

Republic of Korea

Cellphone:82-10-3158-1812

E-mail
hyernugi@naver.com

안녕하세요 컨셉디자이너 전현욱 입니다.

2006년 레벨디자이너로 시작하여 현재 까지 19년동안 다양한 프로젝트에 참여 하였습니다.
지난 경력동안 세개의 슈터게임 출시경험과 NC소프트에서 5년동안 콘솔플랫폼의 오픈월드 게임 개발에 참여하였습니다.

저는 다른 경력자들과는 다르게 경력의 절반이상을 액션게임 개발과 슈터게임 개발에 종사하였습니다. 누구보다 많은 액션게임 개발경험은 귀사의 액션게임 개발에 있어 도움이 될것입니다.

여기까지 간략한 제 소개입니다. 제 홈페이지에 방문해주셔서 감사합니다.

Hello, I am concept designer Jeon Hyun-wook.

I started as a level designer in 2006 and have been involved in various projects for 19 years.
During my career, I have released three shooter games and participated in the development of open-world games for console platforms for 5 years at NCsoft.

Unlike other people with similar careers, I have spent more than half of my career developing action games and shooter games.

My experience developing more action games than anyone else will be helpful in developing your company's action games.

This is a brief introduction of me. Thank you for visiting my homepage.

My SNS

  • Facebook
  • LinkedIn

Company&profile 

Senior Concept Artist


Smilegate

About the Job

Openworld shooterProject visual Planning
Project Prototype Conceptart&Art R&D 



 

NCSOFT
ProjectLLL/Skyline Studio ProjectH

platform:PC/PS/XBOX
Senior Concept Artist
 

January1 2018Y~ January1 2023Y

About the Job

Project LLL In charge of initial worldview concept
Exosuit concept manager and worldview concept production. [Character equipment - Monster - Background - NPC - Weapon, etc.]
Passed initial studio hurdles with exosuit concept
Production of concept and world view for vision video
Go to A2 Seed Studio
Responsible for background concepts and illustrations

Concept team leader for build production milestones to pass hurdles

Lastly, I was in charge of mechanical concept design at Skyline Studio.

 

MNMames

ActionRPG Project Ghost

platform:mobile

Environment Artdirector&
Senior ConceptArtist

May5 2016Y September9 2017

About the Job


Project Lead Background Concept Management
Directing and managing 3D background production
Working as a environment art/concept team leader and director
Responsible for background art quality based on limited mobile environments.

Wiple Games
Project Ironsight

platform:PC [release]

Enviroment Concept Artist​​

September9 2013Y~ April4 2016Y

About the Job

Environment Conceptart
Weapone Conceptart
Decisive weapon mechanic concept production
Asset production and cover object design that match the level planning intention
Level mood concept production
Environmental gimmick concept production

REDDUCK
MetroConflict

platform:PC [release]

Enviroment Weapone 

Concept Artist

 

April4 2011Y~ August8 2013Y

About the Job

Background concept production - regional concept production and gimmick idea suggestions that fit the level plan

object production

store weapon skin production

character skin production

near future environment concept production

IF
HESSIAN

platform:PC [release]

Enviroment Weapone Concept Artist

 

June6 2010Y~ April4 2011Y

About the Job


3rd person ShooterGame.

Participation in level planning and background concept
Production of assets

and design of cover objects that match the intention of level planning
Production of mood concept of the level

Actoz Soft
WILD PLANET

platform:PC[Closebeta test]

Enviroment Weapone

Concept Artist

 

April4 2007Y~ MAy5 2010y

About the Job



Level planning and Environment conceptart
Asset Conceptart
Terrain production Before terrain production, shape of terrain and route design for map to event zone

Zemi Interactive
4STORY

platform:PC[Closebeta test]

Level Designer

June6 2006Y~ April4 2007Y

About the Job



Participated in level creation and planning
After uploading the world with a height map,
I placed the assets from the background production side to create the world environment
The map I was in charge of was the starting map where players start the gameWorld map terrain tiles
and terrain creation
Discussed the level path creation with the planning team and the composition of the event zone

bottom of page